Dragon Age: Origins and DA2 were built on the proprietary Eclipse engine, which hasn't been touched in over a decade.

So they can’t get 3 of them to spend a week to write a primer for new devs?

They are probably an experienced team members that are needed on ME5, and management decided that they can’t distract them. And these new devs would spend a lot of time figuring out a completely unfamiliar codebase (also creating a proper remaster would also necessitate a lot of low-level changes to the engine which will make it much harder). So it’s a business decision, not technical one.

Exactly, it’s “won’t” not “can’t”.

Even with zero legacy staff they could assign people to learn/document the old engine if there was enough potential revenue.

DrSleepless
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Oh that’s why the new game sucks

🦄🦄🦄
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Does it suck tho, or are gAmErS just whining because trans people exist in the game? Can never tell nowadays.

One has absolutely no connection with another. It’s been 13 years since BioWare last used Origins’ engine. Few people in software development stay in one company for that long (especially programmers who would feel no personal connection to company’s IP, unlike writers or artists).

DrSleepless
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Thank you for enlightening me.

The game sucks because of the writing not because it runs on a different engine

Where’d they go? Larian?

Dragon Age: Origins came out 15 years ago. That’s a very long time to stay with the same company in the tech sector. It’s not at all unusual that there are so few people left who worked with the engine for the first game.

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