After a complete disaster a while ago that saw many developers jump-ship, and cause a huge PR problem, Unity have now cancelled the Runtime Fee.

I’m not a game developer but it feels a little late for that

The ploy to rake in money has backfired as Unity revenue has dropped 16% and now the money people are backpedalling. I agree with you that the damage is done and it’ll take much more to build back trust with the gamedev community.

16% so far!

It is. Everyone is using gotdot or unreal now and they are not going back.

And if devs are smart, they won’t return anyway. They’ve tried it once and I’m fairly certain they’d be more than happy to try it again. The gaming market is all about death by a thousand cuts these days.

It’s too late.

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