Microsoft's 'Windows on ARM' initiative isn't great for gaming right now - but its Auto SR technology is definitely intriguing. Using a hardware neural processing unit, Auto SR is a screen-space AI upscaler that takes game resolutions in the 700 to 900 line range and makes them look much more presentable on higher resolution displays - good for laptops for sure, but not that bad on a desktop either. It's not really comparable to DLSS etc, but it's certainly interesting and doesn't impact frame-rates - though it does add 12ms of input lag. Rich has the full low-down.
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00:00 Introduction
00:49 Not Really Comparable to DLSS
02:53 Weaknesses With Text Elements
03:30 Validating Microsoft Claims
05:21 Image Quality Analysis: Borderlands 3
06:59 Image Quality Analysis: Control
09:04 The DLSS Difference
10:10 Adding Auto SR To Cyberpunk 2077
10:32 Upscaling On Upscaling
12:51 Auto SR Is NOT Direct SR
13:40 Wrap-Up Time + Handheld Viability Tests
14:45 And Now, The Conclusion
It’s great for those little bumps in resolution, but there is a real trade off between resolution and the art direction/intent. Because these systems are effectively “filling in the gaps” at a certain point you really end up making it up/corrupting the original.
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Super interesting!
I wonder how far this could go in time.
It’s great for those little bumps in resolution, but there is a real trade off between resolution and the art direction/intent. Because these systems are effectively “filling in the gaps” at a certain point you really end up making it up/corrupting the original.
But why upscale Witcher? There’s good HD texture packs.