Microsoft Auto SR Tested: AI Upscaling For Every Game... But How Good Is It?
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Microsoft's 'Windows on ARM' initiative isn't great for gaming right now - but its Auto SR technology is definitely intriguing. Using a hardware neural processing unit, Auto SR is a screen-space AI upscaler that takes game resolutions in the 700 to 900 line range and makes them look much more presentable on higher resolution displays - good for laptops for sure, but not that bad on a desktop either. It's not really comparable to DLSS etc, but it's certainly interesting and doesn't impact frame-rates - though it does add 12ms of input lag. Rich has the full low-down. Want some DF-branded tee-shirts, mugs, hoodies and various items based on DF catchphrases? Check out our store: https://store.digitalfoundry.net Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00 Introduction 00:49 Not Really Comparable to DLSS 02:53 Weaknesses With Text Elements 03:30 Validating Microsoft Claims 05:21 Image Quality Analysis: Borderlands 3 06:59 Image Quality Analysis: Control 09:04 The DLSS Difference 10:10 Adding Auto SR To Cyberpunk 2077 10:32 Upscaling On Upscaling 12:51 Auto SR Is NOT Direct SR 13:40 Wrap-Up Time + Handheld Viability Tests 14:45 And Now, The Conclusion

Super interesting!

I wonder how far this could go in time.

It’s great for those little bumps in resolution, but there is a real trade off between resolution and the art direction/intent. Because these systems are effectively “filling in the gaps” at a certain point you really end up making it up/corrupting the original.

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