it’s also a great win for AMD, in general, to provide the hardware behind the two biggest consoles on the market for two consecutive (and a third upcoming) console generations.
Doesn’t the Switch have as much market share as the other two combined?
Per Wikipedia, yes. A game console is the general term. A home console is the one that plugs into a tv, and a handheld console is something like a switch.
Kinda nuts that the least popular (of the big 3) device that gen sold like 80 million units. It’s no wonder everyone was scared of mobile by the end, you can see the impact it made.
Also shows how the Switch was a clever move by Nintendo, getting a lot of that audience back
It was ahead of its time and required parallel processing before most developers or game engines had experience supporting it. Multicore processors didn’t become mainstream for another ~5 years.
The problem was less parallel processing but that every one of the cell‘s 8 co-processors (SPE) needed to be individually programmed. The 360 had a tri core design that was much easier to develop for and take full advantage of. Thus, most 360 games, especially early in the generation, look and/or perform better than their ps3 counterparts, since the latter usually only ran on the one regular processor core (PPE) that the cell had, without taking Ananas off the SPEs. Notable exceptions are the ps3 exclusive titles and some other later games, that took partial or even fully advantage.
Even Naughty Dog only used 3-4 SPEs in their earlier uncharted games, while their later games like the last of us uses them all.
Multi-core CPUs were still starting out to be fair, but they were definitely at least somewhat mainstream by the time of the 360/ps3. The 360 was tri-core, and was considered easier to develop for since all three of those cores shared resources. Meanwhile, the cell architecture is hard to develop for even by modern standards. As such, most games only made use of the PPE and left the SPE alone.
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Doesn’t the Switch have as much market share as the other two combined?
Does it count as a console?
I really don’t know, I guess you could say handheld gaming console, but consoles have to hook up to something.
I’ve always heard it as consoles are static and portables are called handheld gaming systems
Is a laptop a PC? Tsk tsk
I can’t believe this discussion is still happening
Per Wikipedia, yes. A game console is the general term. A home console is the one that plugs into a tv, and a handheld console is something like a switch.
https://en.wikipedia.org/wiki/Video_game_console
In that case isn’t the DS the best selling console of that gen?
If you put them all (handheld, home, micro, and hybrid) into the same bucket then, yes.
DS > Wii > PS3 > 360 > PSP > N-Gage > Ouya
It also makes the DS the best selling console to launch in the 21st century.
Kinda nuts that the least popular (of the big 3) device that gen sold like 80 million units. It’s no wonder everyone was scared of mobile by the end, you can see the impact it made.
Also shows how the Switch was a clever move by Nintendo, getting a lot of that audience back
I’m nitpicking, I know, but to be infamous is a bad thing. It’s more likely the author meant prestigious or esteemed.
The cell processor is infamous for making the PS3 notoriously difficult to develop for.
It was ahead of its time and required parallel processing before most developers or game engines had experience supporting it. Multicore processors didn’t become mainstream for another ~5 years.
The problem was less parallel processing but that every one of the cell‘s 8 co-processors (SPE) needed to be individually programmed. The 360 had a tri core design that was much easier to develop for and take full advantage of. Thus, most 360 games, especially early in the generation, look and/or perform better than their ps3 counterparts, since the latter usually only ran on the one regular processor core (PPE) that the cell had, without taking Ananas off the SPEs. Notable exceptions are the ps3 exclusive titles and some other later games, that took partial or even fully advantage. Even Naughty Dog only used 3-4 SPEs in their earlier uncharted games, while their later games like the last of us uses them all.
Multi-core CPUs were still starting out to be fair, but they were definitely at least somewhat mainstream by the time of the 360/ps3. The 360 was tri-core, and was considered easier to develop for since all three of those cores shared resources. Meanwhile, the cell architecture is hard to develop for even by modern standards. As such, most games only made use of the PPE and left the SPE alone.