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Don’t be taken by vertical slices.
It just hit 100% 🥳
Ooh a modern Daggerfall? That sounds cool.
I dunno if I want to do a Kickstarter backing though, got burned in the past (looking at you Star Citizen).
oh is this that daggerfall-like I heard about? Hopefully the crew’s learned a thing or two since the original daggerfall, that game was… less than fun to play. Either way, i’m interested to see how it turns out.
I’m wary too, but hey, for $40 I’m curious enough to see what they can do
I wanted to actually back it too but KS only allows for credit cards as payment method, which basically no one has where I live.
Don’t they also take PayPal?
Nope. Just credit cards.
You’re right. They do take prepaid credit cards, so you might be able to find a way like that
They typically still have a monthly fee or other downsides, so I’d rather not. I’ll just hope the devs add some other funding methods before / when the first early access build comes out.
Gave the kickstarter page a read and well… it sounds like it’s going to be similar to Starfield - vast but shallow. Unless they put in the effort to go around after all the procedural stuff for each of the “thousands of towns” and introduce bits to eliminate the cookie-cutter experience.
Genuinely hope it turns into something great, but it’s current competition points towards trends that don’t bode well unless this developer is willing to take risks.
There are potential pitfalls with procedural generation, and Starfield definitely did it poorly, but as a fan of TES since Daggerfall I’m happy to get behind this. I’m sure it’s possible to make proc-gen work well and I’m hopeful they’ll manage it. Only time will tell I guess.
It looks very interesting and with a few of the original creators on board also promising. But does anyone else think that the FOV in the trailer during the first person sections looks weirdly small?
Small FoV, terrible motion blur, excessive head bobbing. But it’s just a Kickstarter demo so… eh?
I can’t say it’s something I noticed, but I’m sure there will be options to adjust that. It also seems like the kind of game that will attract modders, just like all TES games.
I think the FOV was for controller gameplay based on the controller glyphs shown on the screen. I would hope that the FOV would be configurable on PC at the least.