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31Y

Not a whole lot? Are there even any?

tal
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1Y

Well, there’s that The Outer Worlds game that was billed as being kind of like Fallout. I was kind of disappointed with it, because some of what I’d call its weak points were really part of what make Bethesda’s games for me. Bethesda has interesting perks that really alter gameplay, and The Outer Worlds has pretty bland perks that slightly bump stats. The Outer Worlds is, strictly-speaking, open-world, but there’s no reason to really retrace steps, so it functionally feels a lot more linear. Bethesda focuses on you wandering around the world and just stumbling across interesting things, and The Outer Worlds has little to stumble across other than in cities. Bethesda has interesting weapons that operate significantly-differently, and The Outer Worlds has a few weapon classes that all operate in about the same way, including uniques, aside from several “science weapons”.

However, it did get a good Metacritic score, so I expect that there were people who liked it. It was also pretty bug-free. And it is kind of in the same vein, but just didn’t have what made me really enjoy Fallout titles.

More-broadly-speaking, I guess that you could call any open-world games a little like Bethesda’s stuff. The Grand Theft Auto series, Saboteur, probably the Assassin’s Creed series (though I’ve barely ever played those), the Mafia series.

EDIT: Hmm. Fallout: New Vegas and The Outer Worlds were both done by Obsidian, and Microsoft apparently acquired them as well five years back and rolled them into Xbox Game Studios, so from a standpoint of people on other platforms (well, I’m on Linux, but can run the Windows releases via compatibility software), I can imagine that The Outer Worlds doesn’t make things less frustrating, even if one does really like it.

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21Y

So, in other words, there really aren’t any devs? The comparisons to Fallout garnered by the Outer Worlds are largely due to it being made by Obsidian and to be fair, even New Vegas, a game built on the same engine has design principles that falter away from the Bethesda-style.

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