It’s quite hard to believe it, but yes - yesterday marked 10 years since GTA 5 first released on PS3 and Xbox 360.
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I really love the world of GTA V, it has a lot to explore and is beautiful. I just wish the driving physics to explore it weren’t so utterly boring. GTA IV had great arcade driving.
When you say “Arcade driving” if you mean “zero friction simulation” then yes, sure. I went back to GTA4 recently because I loved the story and after 2k hours in GTAV, driving in 4 makes me want to kill myself
Many fond memories tinkering with the infamous GTAIV swing glitch.
After coming off San Andreas when 4 came out, I figured it was the same as SA with the skill system that made the cars less slidey the better CJ got. But nope. It’s just like that. It gives the vehicles more sense of weight, but it’s too slidey unless the road is meant to be black ice. I feel like 5 has the best arcade like driving. Especially with the addition of being able to control your pitch and roll in a car and not just on a bike. It’s not too real, but it’s not super cartoonish. It’s a perfect middle area.
I mean real damage, spinning out, hitting a curb actually feeling like hitting a curb and overall feel. Gta V has too much grip and you can easily just take a sports car up a mountain offroad. It’s soulless.
And I though I was the only one that enjoyed the more skill-based handling in IV! In V every car has Trackmania levels of grip lol