A prominent open-source dev publishes their findings as to what's going on with Starfield's performance, and it's pretty darn strange.

According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

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261Y

It really would have. Considering that my loading screens are scarcely longer than those sequences anyway it could have, should have been nearly seamless.

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81Y

are you on pc? Normally my loading screens last about 2-3 seconds, which is really short and a reason that I dont mind them that much

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121Y

I think that’s what he means, he could load faster if the animation didn’t exist and instead of using the time for the animation to load, you get the animation then a loading screen.

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