Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc…
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- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
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- Obey instance rules.
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- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
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It would be 100% possible for game devs to include an option to mitigate drift (require the stick to be pushed at least ~x% to move at all, adjustable anywhere from 10 for slight drift to 50 for extreme cases). Haven’t seen the slightest effort nor heard a peep on that.
Bunch of people in the replies seemingly never tried to play puzzle games with drift and have no idea how much trouble it can cause. Do the puzzles in The Last Campfire with joycon drift and let me know how it goes.
Or use Hall Effect sticks and have no deadzone at all
Wouldn’t solve it, drift can affect regular joystick operation as well, where pushing it all the way to the side could show up as it being stuck in the middle.
You might as well be using a d-pad at that point
That’s not a valid option. 50% is terrible for joystick dead zone and is considered poor quality.
As a Steam Deck user, even the thought of a 50% dead zone makes me nauseous.
It wouldn’t be the default, obviously… did you read the first part of my post?
It makes way more sense for that to be an OS level option, not per game. It also makes even more sense to have hall effect joysticks and avoid the problem entirely.