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Even considering they stopped development of KCD II shortly after it got released, that’s quite a short development cycle. What I am wondering is how much of that is those cunts in deep silver pushing and not Warhorse.
I dunno. I saw a dev video where the project leads, Henry’s VA, and other team members all seemed excited about the development expansion.
…Maybe they’ve just done the hard part already?
KCDI had issues, but they knocked KCDII out of the park. CryEngine is utterly fabulous for that niche; they don’t need to change a thing, mechanically or visually, nor worry about maintaining a whole game engine; that’s offloaded to Crytek.
Maybe they’ve really got all the tooling and workflow perfected for their “Very medieval RPG” template, and hence can make another banger without so much R&D and fuss.
It can definitely use an improvement, that improvement being a fishing mini-game
That mini game would have to manually tie each hook and lure onto the line.
Only until you get the required perk points to automatically make ten of them while you sleep.
At risk of going Fallout 4…
How about medieval homebuilding?
Build a little hut? Store stuff. Have chickens. Fish in a pond out back, kiddo running around.
If it’s done even half as meticulously as KCDII, I personally know people that would play the hell out of content like that. That’s the premise of a whole lot of Skyrim modding.
The forge DLC is kind of that. You can improve and modify your personal forge in kuttenberg.