Polyarc, a studio founded by ex-Bungie developers that's made a name for itself with two stellar VR games in its Moss series, is bringing both games to PC and consoles – no VR headset needed – in the form of Moss: The Forgotten Relic. The puzzle-platformer/action-adventure is due out this summer.
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716d

it will never not be funny to me that Valve released VR’s killer app, and the killer app killed VR.

Nobody else has the time or budget to make something like Alyx, and strapping a monitor to your face is obnoxious in ideal situations, let alone to for a library broadly of $40 tech demos that last 15min.

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116d

Bold of you to say that on lemmy with all the nerds, def a hot take here. Of course if you ask any group of normal people they would all agree VR is an absolute waste of money with no value whatsoever. Watch as when the new Steam Frame releases it’ll be around $1,500 and you’ll hear nothing but positive things here.

thethrilloftime69
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516d

I haven’t bought VR but man I was so excited for the Steam Frame. I desperately want to play Half Life Alyx.

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216d

Same here, though I fully expect to need to buy several bottles of dramamine

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315d

It supports teleportation movement (where you point at a place and you’re transported there instantly), which is way better on the 'ol inner ear.

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116d

I mean there’s some reason to be excited but also every reason to believe it’ll be deeply expensive

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116d

Yeah it’s not going to be cheap, but I don’t really care? A cheap one would suck.

It’s not for everybody. Specifically I never recommend it.

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115d

To be fair it does have a ton of extra costs for hardware features not everyone is going to use, I mean they have a standalone processor but most people are just going to use their PC.

otter
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1716d

Hey, it’s ok here to admit that you had a shitty experience that one time with VR. We’re not that other place. No need to inflate the whinge to full-blown hyperbole when grasping for validity, friend. Breathe. 😋

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616d

Alright alright. Twenty dollar tech demos that last 45min. Please don’t sue me for using rhetoric to emphasize a point.

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616d

There are plenty of full/long games now, and there are tools to effectively play a lot of pancake games in vr with full stereoscopic vision. GTAV in VR is hilarious.

It’s not the lack of games preventing VR adoption, it’s price, bulky tech, and inconsistent experience.

I am pretty for VR, and I agree with you about the range of available software for it, hyperbole excluded. There really isn’t much actually taking full advantage of what’s possible for games with the current hardware outside of Alyx and some flatspace conversions like Hitman or GTA. Loads of cheap, fun-for-5-minutes arcade-like things or artsy “experiences” that are not even really games, tho.

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215d

I think you could make a fun VR game where you row a boat and do flag semaphore. I’m not gonna develop that shit, though.

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515d

As it stands right now VR is still very much in the enthusiast territory. The only ones I’ve seen really dropping money on the full VR experience, including body trackers and the like, are furries who hang out a lot on VRChat and Revolite… Or Resolite… I forgot what the other one is called.

Now the idea seems to be that Valve is going to make VR way more accessible with the Steam Gear but… Eh… We’ll see.

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