I’ve seen a lot of folks online who think they can teach developers how to develop, but I didn’t imagine the problem was so bad in face-to-face interactions.
As spotted by Game*Spark, Tokyo Game Dungeon’s official X account made a statement on May 5 saying that despite the organizers’ efforts to raise awareness about the issue of “preachy dudes” over the past two years, they still haven’t been able to eliminate the problem at their events. According to their definition, “preachy dudes”(jp: sekkyo ojisan) are people of any age and gender who find it acceptable to badger developers with condescending, unsolicited “advice” on their abilities and work.



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I’ve presented games at a few expos and have got some wild, and frustrating, takes from people trying to tell you how it is. It is definitely deflating.
Weird. When I went to PAX back in the day and a dev asked what I thought about the game, I felt like it was really difficult to say that I didn’t like it, even if it’s what they wanted and needed to hear.
Game events are magnets for the kind of people who cannot read social cues and have strong opinions they are compelled to share.
I think its perfectly fine to say its not your kind of game, most devs will understand that, even if you don’t have a particular reason why the game doesn’t click with you.
I agree, but it’s still difficult to tell someone who spent years of their life building something that it isn’t very good.