Coelacanth
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I’ve not been particularly patient this week, because I’ve been playing Titanium Court. But I will claim to get away with it because they have a 20% launch sale, so I am at least adhering to part of the patient gaming ethos: don’t buy games at full price.

I will now attempt to talk about Titanium Court without actually telling you anything about it, because this is one of those games you should go into completely blind, if possible. And also because, well… this game is not particularly easy to describe. Here goes: Titanium Court answers the question “what if David Foster Wallace made a modern interpretation of Shakespeare’s A Midsummer Night’s Dream as a match-3 game?”. Okay, that was a little vague maybe. How about this (and knowing I’m likely to antagonise half the internet here): Titanium Court is like Undertale for adults.

It’s a game that delights in surprising you, and I recommend giving it the chance of doing so. Whether it’s a clever joke, a surprising emotional moment, a genuinely thought provoking piece of writing or a brilliant mechanical twist, the game has a lot of them in store for you. This is in my opinion a great use of the 2-hour Steam refund window policy. You will not have seen nearly everything of the game in that time, but you will almost certainly know if you vibe with it or not.

For me, this is a frontrunner for GOTY.

What’s a match 3 game?

Coelacanth
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It’s a game where you have a grid of tiles, and if you slide one tile so that you line up 3 (or more) of the same symbol, they disappear - and you get some points, typically. Think Candy Crush, although there is multitude of other variations too.

Now, Titanium Court is a lot more than just that. It just uses the match-3 framework to riff on a sort of autobattler/tower defense roguelike gameplay loop, which works surprisingly well on a mechanical level.

That is also just the basic gameplay loop of it, however. There is a lot more to the game than that, but again all of that is best discovered first hand.

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