Indie.io's Jess Mitchell says the platform will help smaller creators with discoverability in an ever-busier games landscape
@[email protected]
link
fedilink
English
261d

the firm is working to sign up games from other developers, who’ll earn from a revenue share based on player engagement.

This is the dealbreaker for me. If there is a masterpiece game on there that takes 10h to complete, and a slop game that people sink 100s of hours into, I want the rev share to reward the 10h masterpiece more. I do not want an indie subscription service that incentivizes player engagement, full stop.

@[email protected]
link
fedilink
English
314h

Fair criticism, though I’m curious if engagement translates directly to hours spent. I wonder if they have any other way to measure.

Maybe one simple thing would be if players take the time to review a game, it presents a boost to “engagement” disregarding their playtime.

@[email protected]
link
fedilink
English
414h

If Steam is any indication, a system like this would reward devs for posting something controversial on twitter

@[email protected]
link
fedilink
English
919h

I don’t pay any subscription for games, I hate the idea of not being able to play what I want whenever I want. Even when it’s free (fuck you, No man’s sky expeditions FOMO).

But yeah, even though there are games that are not necessarily slop but with a structure that ensures I can enjoy them for hundreds of hours, it doesn’t feel fair that they’d dwarf the cool shorter ones I also play for revenues.

Some of the games I’ve completed in a dozen of hours still live rent-free in my head (most of them in a good way).

@[email protected]
link
fedilink
English
211h

I was more hoping for a way to passively support indie devs that the market may otherwise not be giving enough attention to. I agree, I’d rather own a license (or better yet, physical copy) of a game and play it when I want, but I still view that relationship as part of the problem. I’d rather quality artwork not need to worry so much about playing the attention-lottery in order to survive.

@[email protected]
link
fedilink
English
110h

The problem is “passive”. Its not helpful to a game developer to not play their games cause then no one engages with their art. I wouldnt want to pay for a musician I dont listen to.

We do need a way to discover stuff easier. That was one of the joys of the early internet compared to now. But if you want to support indie devs, follow them or find smaller stuff and support it. Ignore the algorithms, decide what you want and look for it. Life isn’t passive.

@[email protected]
link
fedilink
English
1
edit-2
5h

I wouldnt want to pay for a musician I dont listen to.

I disagree, and here is why.

The difference is between entertainment value and artistic value. There are a lot of art (music, film, writing, games, etc) that I think are important to exist for the betterment of humanity, but are too emotionally heavy to enjoy recreationally, or too niche for most people to engage with it; and yet, I believe are important that they exist. I want to support quality art that falls into those categories, even if I never consume them, because if I don’t, then one day when someone does come up with an idea that would be relevant to my niche, they are less likely to make it.

I don’t want a game’s ability to maximize engagement to be what determines how valuable it is, which is equivalent to saying, I don’t want the games I put my money toward to only be the games that I engage with. If you agree with the first half, then you must agree with the second half.

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you’re submitting before posting to see if it’s already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don’t share it here, there are other places to find it. Discussion of piracy is fine.

We don’t want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform
By type
By games
Language specific
  • 1 user online
  • 279 users / day
  • 996 users / week
  • 2.67K users / month
  • 6.02K users / 6 months
  • 1 subscriber
  • 8.84K Posts
  • 186K Comments
  • Modlog