One game developer told Kotaku that after seeing DLSS 5, 'it feels like there is no future for me' in the video game industry
Assassassin
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1510h

Dlss in general just seems like shit, tbh. In every implementation I’ve seen, it’s essentially necessary to enable it to get a decent framerate, but it makes every game look like blurry shit.

At least on poorly optimized games without dlss, graphics are okay but sharp on low settings and decent framerates are still possible. It seems that dlss has enabled devs to do even shittier optimization, though, because dlss will pick up the slack and enable higher framerates. So on dlss enabled games, the choice is no longer between high framerates with okay graphics and low framerates with great graphics, the choice is now low framerates with terrible graphics or a slideshow with great graphics.

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9h

All of the huge problems that I saw with it so far.

  • 1: It completely changes the lighting so everything is perfectly lit like it was taken in a professional photo studio, even where it makes absolutely no sense, completely running the atmosphere the developers were intending to set.

  • 2: It sometimes downright changes the looks of the characters so bad that they look like another person

  • 3: It creates a ton of distracting artefacts.

  • 4: It makes everything look like it is of the same style

Seriously, it’s like they took the essence of the Half-Life 2 Cinematic mod and made an AI that applies it to any game.

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7h

That’s too far.

MSAA, SMAA, temporal AA, heaven forbid FXAA, they all suck. So does resolution scaling; if you can’t run native, you take a massive hit.

I don’t want to go back to that world of juggling between them or suffering with AA off or hacked in. It’s easy to say “oh, just code it better,” but all these solutions are inefficient on modern hardware; go back, and you leave performance on the table.

DLSS/XeSS/FSR4 and Unreal’s scaling are very convenient solutions. It antialiases perfectly, it scales to your monitor wonderfully. It’s not universal, but it looks fantastic as long as the hardware supports it base res and performance is alright.


Now, frame gen is too much of a mixed bag, and DLSS5 as demoed is obviously too far.

Assassassin
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34h

I disagree with you, but I respect your opinion

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-510h

In every implementation I’ve seen, it’s essentially necessary to enable it to get a decent framerate, but it makes every game look like blurry shit.

I mean, I got a 4070 super and rarely use DLSS even in 4k and get triple digit fps…

There’s a bunch of minor settings that eat up crazy resources. DLSS is only needed if your other settings are too high. Sometimes that trade off can be worth it, but often not

If you think you have no options but dlss, you need to spend more time in settings.

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59h

A 4070 Super is an expensive and powerful card, though, so that’s not a very good sample. DLSS 4 is more for lower end cards, like a 4060, and only on games with bad optimization (which tend to use in house engines, rather than something like UE5).

Hell, graphics haven’t even improved all that much since my old 2070 days, and yet somehow it can’t even run half of the new releases at 1440p. Some of that are those expenses special effects (which you can’t always disable) but some of that is just really shit optimization.

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-19h

I mean, it’s more expensive today than two years ago…

But it’s not like I was saying it was crap, but it’s a “1440p card” that can still easily do 4k if you change some settings.

since my old 2070 days, and yet somehow it can’t even run half of the new releases at 1440p.

An 8 year old card, won’t run modern new release at a resolutions higher than it ran stuff when it was released?

Like, I’m pretty sure 1440 screens weren’t even common in 2018, that card was made for 1080.

It’s just a weird spot to stop generation wise

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