One game developer told Kotaku that after seeing DLSS 5, 'it feels like there is no future for me' in the video game industry
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-510h

In every implementation I’ve seen, it’s essentially necessary to enable it to get a decent framerate, but it makes every game look like blurry shit.

I mean, I got a 4070 super and rarely use DLSS even in 4k and get triple digit fps…

There’s a bunch of minor settings that eat up crazy resources. DLSS is only needed if your other settings are too high. Sometimes that trade off can be worth it, but often not

If you think you have no options but dlss, you need to spend more time in settings.

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59h

A 4070 Super is an expensive and powerful card, though, so that’s not a very good sample. DLSS 4 is more for lower end cards, like a 4060, and only on games with bad optimization (which tend to use in house engines, rather than something like UE5).

Hell, graphics haven’t even improved all that much since my old 2070 days, and yet somehow it can’t even run half of the new releases at 1440p. Some of that are those expenses special effects (which you can’t always disable) but some of that is just really shit optimization.

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-19h

I mean, it’s more expensive today than two years ago…

But it’s not like I was saying it was crap, but it’s a “1440p card” that can still easily do 4k if you change some settings.

since my old 2070 days, and yet somehow it can’t even run half of the new releases at 1440p.

An 8 year old card, won’t run modern new release at a resolutions higher than it ran stuff when it was released?

Like, I’m pretty sure 1440 screens weren’t even common in 2018, that card was made for 1080.

It’s just a weird spot to stop generation wise

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