NVIDIA CEO Says Gamers Are 'Completely Wrong' About DLSS 5
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In a press Q&A with NVIDIA CEO Jensen Huang, the CEO has said that those who have criticised DLSS 5 and the tech are "completely wrong".

This was actually the sub-headline of the article but I thought was the more important party of the article.

Speaking with developers and artists at studios that have agreed to DLSS 5, including CAPCOM and Ubisoft, Insider Gaming was told that the DLSS 5 tech was revealed to them at the same time as everyone else.

“We found out at the same time as the public,” said one Ubisoft developer.

Developers at CAPCOM tell Insider Gaming that the announcement and the publisher’s involvement were particularly shocking, as CAPCOM has previously been historically very “anti-AI” with projects such as Resident Evil Requiem and other unannounced projects in development. Some at the publisher fear that the DLSS 5 announcement could prompt a change in the publisher’s view on generative AI and its implementation in its games.

warm
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42d

DLSS has always been a plague.

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I think when it was presented over a decade ago now when the claim was that DLSS/FSR was there to give more life into older video cards that was a good thing.

What it’s morphed to, where it’s a mandatory crutch and now with AI Slop, I do think it’s a crap thing.

warm
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Yep, existing for old cards would be great, but it was never even supported properly on old cards, instead it became a crutch for game performance on all GPUs and Nvidia started locking newer versions behind their new hardware and paying developers to implement it and advertise it.

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I actually like DLSS <= 4.5, when it’s well used. It’s just a scaling technique, like bilinear or 2xSai, but instead of using a regular mathematical formula to calculate the interpolated pixels, it uses a neural network. Of course the final results vary, depending on how much of the image you interpolate, the training data and if you use previous frame data and stuff like that (motion vectors, etc.).

OTOH, DLSS 5, sloptracing or whatever you want to call it, doesn’t seem to be a scaling technique (even if it most likely can do that too). It seems to be a video enhancing technique, with stability features included (anchored to 3d objects) to avoid the common morphing artifacts in early video GenAI (pre-Sora 2).

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