It has very little human voice acting. The vendors you interact with, which you’ll probably interact with the most, use sound-generated voice lines. And they have the flattest, blandest line deliveries.
It’s not like there are a lot of lines they say in the first place. For a studio that wants to shove AI into everything they’re not using it in any way that would justify AI. Like, there are no characters that call you by name, or generate responses based on your actions. They just have 5 or 6 voice lines each… Something you’d expect in a regular game!
On the other hand Arc Raiders is the only UE5 game that actually runs well, due to the studio completely reengineering it’s rendering pipeline. Basically they built their own version of UE5. Though I wonder how much vibe coding was used in the process. Perhaps the cracks will start showing eventually.
You’re talking to someone who grew up gaming in the 90s.
“Voice-acting” to me was nothing more than a few chirps or tones to convey talking. For such a minor and insignificant part of the game (vendor dialogue) it’s a non-issue for me. In fact, I’ve heard flatter voice acting in high* budget games from the 2000s and it didn’t bother me then and that was real people.
I’ve been enjoying the actual game a lot and I think anyone avoiding it based purely on “AI = bad” is doing a disservice to themselves.
I frankly don’t really care if in the past there was no voice acting in games.
The point is, there is voice acting now, and if they’re going to add voice acting to their games they could have the decency of hiring actual voice actors. And if using AI is a must, they better make sure it’s used in a way that justifies it.
I was born in the early 90s, so I grew up with plenty of late 90s and early 2000s videogame jank. But I don’t see how that can be used as an excuse for corner-cutting practices today.
You’re out here demanding ‘decency’ from a game studio while opening with ‘I don’t care what you think’ to another person. The irony is apparently lost on you. Maybe reflect on why you talk to strangers like that. Have a good one, Bucko.
I don’t need to. You fail to see how completely irrelevant “how games used to be” is to the discussion of ethics in AI use. If you’re going to use that as some sort of excuse to give a pass on a studio, then you’re right; I don’t care what you think, and neither should anyone else, because it makes you part of the problem.
Glad to see my suggestion about reflection landed, even if the point itself didn’t.
You’re still arguing against something I never said. I shared my personal tolerance for AI dialogue, not a defense of studio ethics. Reading comprehension would’ve saved us both some time. Enjoy your crusade.
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It has very little human voice acting. The vendors you interact with, which you’ll probably interact with the most, use sound-generated voice lines. And they have the flattest, blandest line deliveries.
It’s not like there are a lot of lines they say in the first place. For a studio that wants to shove AI into everything they’re not using it in any way that would justify AI. Like, there are no characters that call you by name, or generate responses based on your actions. They just have 5 or 6 voice lines each… Something you’d expect in a regular game!
On the other hand Arc Raiders is the only UE5 game that actually runs well, due to the studio completely reengineering it’s rendering pipeline. Basically they built their own version of UE5. Though I wonder how much vibe coding was used in the process. Perhaps the cracks will start showing eventually.
You’re talking to someone who grew up gaming in the 90s.
“Voice-acting” to me was nothing more than a few chirps or tones to convey talking. For such a minor and insignificant part of the game (vendor dialogue) it’s a non-issue for me. In fact, I’ve heard flatter voice acting in high* budget games from the 2000s and it didn’t bother me then and that was real people.
I’ve been enjoying the actual game a lot and I think anyone avoiding it based purely on “AI = bad” is doing a disservice to themselves.
I frankly don’t really care if in the past there was no voice acting in games.
The point is, there is voice acting now, and if they’re going to add voice acting to their games they could have the decency of hiring actual voice actors. And if using AI is a must, they better make sure it’s used in a way that justifies it.
I was born in the early 90s, so I grew up with plenty of late 90s and early 2000s videogame jank. But I don’t see how that can be used as an excuse for corner-cutting practices today.
You’re out here demanding ‘decency’ from a game studio while opening with ‘I don’t care what you think’ to another person. The irony is apparently lost on you. Maybe reflect on why you talk to strangers like that. Have a good one, Bucko.
I don’t need to. You fail to see how completely irrelevant “how games used to be” is to the discussion of ethics in AI use. If you’re going to use that as some sort of excuse to give a pass on a studio, then you’re right; I don’t care what you think, and neither should anyone else, because it makes you part of the problem.
Glad to see my suggestion about reflection landed, even if the point itself didn’t.
You’re still arguing against something I never said. I shared my personal tolerance for AI dialogue, not a defense of studio ethics. Reading comprehension would’ve saved us both some time. Enjoy your crusade.