I frankly don’t really care if in the past there was no voice acting in games.
The point is, there is voice acting now, and if they’re going to add voice acting to their games they could have the decency of hiring actual voice actors. And if using AI is a must, they better make sure it’s used in a way that justifies it.
I was born in the early 90s, so I grew up with plenty of late 90s and early 2000s videogame jank. But I don’t see how that can be used as an excuse for corner-cutting practices today.
You’re out here demanding ‘decency’ from a game studio while opening with ‘I don’t care what you think’ to another person. The irony is apparently lost on you. Maybe reflect on why you talk to strangers like that. Have a good one, Bucko.
I don’t need to. You fail to see how completely irrelevant “how games used to be” is to the discussion of ethics in AI use. If you’re going to use that as some sort of excuse to give a pass on a studio, then you’re right; I don’t care what you think, and neither should anyone else, because it makes you part of the problem.
Glad to see my suggestion about reflection landed, even if the point itself didn’t.
You’re still arguing against something I never said. I shared my personal tolerance for AI dialogue, not a defense of studio ethics. Reading comprehension would’ve saved us both some time. Enjoy your crusade.
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I frankly don’t really care if in the past there was no voice acting in games.
The point is, there is voice acting now, and if they’re going to add voice acting to their games they could have the decency of hiring actual voice actors. And if using AI is a must, they better make sure it’s used in a way that justifies it.
I was born in the early 90s, so I grew up with plenty of late 90s and early 2000s videogame jank. But I don’t see how that can be used as an excuse for corner-cutting practices today.
You’re out here demanding ‘decency’ from a game studio while opening with ‘I don’t care what you think’ to another person. The irony is apparently lost on you. Maybe reflect on why you talk to strangers like that. Have a good one, Bucko.
I don’t need to. You fail to see how completely irrelevant “how games used to be” is to the discussion of ethics in AI use. If you’re going to use that as some sort of excuse to give a pass on a studio, then you’re right; I don’t care what you think, and neither should anyone else, because it makes you part of the problem.
Glad to see my suggestion about reflection landed, even if the point itself didn’t.
You’re still arguing against something I never said. I shared my personal tolerance for AI dialogue, not a defense of studio ethics. Reading comprehension would’ve saved us both some time. Enjoy your crusade.