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That’s fair, it is slow and often clunky. I am personally totally fine with the pace of it, but I get why it wouldn’t be for everyone.
To me, the ship navigation stuff was there to make the setting feel bigger and lend weight to the plot rather than the puzzles. I personally enjoyed stopping off at unexpected things I found along the way, or figuring out how to get to some of the less-accessible worlds (the marketplace at the very top left of the map stands out to me here). I’m okay with it not being a tightly-focussed puzzles-only sort of thing
Edit: possibly relevant, apparently the game had some pretty bad bugs with the navigations on launch. I played it after those got patched, so my experience may have been different to yours
Unfortunately not the issue, I didn’t play it early after release, and tried playing multiple times over the years. The ship navigation alone isn’t too bad, but it can absolutely get tedious, and I feel like the game acknowledges it by giving you the option to skip it after some time… But you’re not in control of when that option to skip appears, and when the game dripfeeds you dialogue instead.
It mostly feels like good ideas that just don’t work well together for me, or are ruined by a few decisions that I find annoying, like slow animations everywhere.