Today’s game is Morrowind. I wanted to try mixing things up a little and had gotten this last december so i decided to dick around for a bit in it. I ended up being a little surprised by how much i enjoyed all the reading it needs. I mean, don’t get me wrong. It’s incredibly tedious and annoying sometimes, but it comes with satisfaction upon finding your way around with the journal and having to navigate in an almost realistic manner.

I ended up reusing my Daggerfall character Nazita for it, even though with the timeline it doesn’t really work timeline wise. I made her a Rogue, though i’m not a fan of daggers so i’ve been training the longsword skill so i can use those instead in combat.

Speaking of the combat, I can’t say i’m a fan. Maybe there’s something i’m missing but it’s definitely a lacking point of it. I just find myself jabbing at the enemies until either one of us drop dead.

Graphically though? I find it to be really pretty. I really like the water especially. I’m not sure what comes from OpenMW and what comes from base Morrowind, bur at a core level i think it’s pretty.

I ended up just walking all the way to Gnisis to join the Empire and got the quest where you have too get the land deed. I ended up just stopping there though after heading into the mine and then turning back. I thought i had to go there to handle the Land deed morally, but apparently not.

Overall i think if i have to pick an Elderscrolls game that’s got overwhelming depth to it while still controlling a little weirdly, i’d have to pick Daggerfall. I still think Morrowind has a lot going on for it that i love but i think i prefer how Daggerfall looks, plays, and sounds.

Ephera
link
fedilink
English
232d

Speaking of the combat, I can’t say i’m a fan. Maybe there’s something i’m missing but it’s definitely a lacking point of it. I just find myself jabbing at the enemies until either one of us drop dead.

One thing that’s perhaps not obvious from today’s viewpoint, is that stamina affects your hit chance quite a bit.

It is also a good idea to be rather skilled in your weapon of choice.

And of course, the real pro tip is to install a mod which changes the hit feedback. 😅

MyNameIsAtticus
creator
link
fedilink
English
42d

Stamina is the green bar, right? I had actually read about that after doing a surface level reading into the combat, I’m just not really sure how to incorporate that into the combat if it makes sense, as I believe it drops with attacks.

I’ll try getting my weapon skills up to help though, and maybe the mod too lmao.

✺roguetrick✺
link
fedilink
English
4
edit-2
2d

You could always make stamina recovery potions for combat with basic food items and greatly increase your effectiveness. If you sprint everywhere and have zero stamina before a fight you won’t hit shit but potions or scrolls like argent glow can really change that.

Ephera
link
fedilink
English
22d

Yeah, it is the green bar. And yes, it drops from attacking.

As has already been said, stamina potions are often quite worth it. But it also helps, if you switch to walking for approaching an enemy, for example (instead of running). If you’re sprinting across the landscape and get ambushed unexpectedly, then yeah, the game punishes you for being exhausted.

In general, Morrowind is much more roleplay than the later parts. You can optimize the fun out, by waiting around until your stamina recovers, every so often. But the game gives you enough opportunities to become filthy rich and overpowered, so that you shouldn’t need it.

@[email protected]
link
fedilink
English
12d

I just didn’t like hit chance being a thing in a first person melee game. At all. If my sword connects with the enemy then it should be a hit. When the game decides to roll a miss it makes the game feel broken. It’s like clicking an icon on your computer and it not opening up. Then you click again and it opens. If it’s just randomly not opening it feels broken and unreliable!

Ephera
link
fedilink
English
12d

Yeah, then you should get a mod for that. I can absolutely understand your qualm. Morrowind came out in an era when RPGs were still computerized DnD, and that’s a design decision which aged particularly poorly.

Admittedly, it was also perhaps just a bad design decision in general. In DnD, you don’t either roll a dice for each sword hit. Nor are you able to miss an enemy from just not being near enough. At the very least, they could’ve played a different sound, if your sword connects, but does no damage.

@[email protected]
link
fedilink
English
22d

It’s really critical for me, to have it feel good.

Daggerfall also had this issue with missing but you could get your accuracy up a lot more easily and then you’d hit pretty much every time. The graphics of Daggerfall are of course much less advanced than Morrowind but the “thwack” sounds in DF feel chunkier and heavier, and the simple animations have an abruptness to them that really works for the game. It’s quite strange but combat just feels better to me in Daggerfall than Morrowind.

Of course Morrowind has the far better atmosphere, music, worldbuilding, exploration and all that. DF has the truly gargantuan dungeons though!

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you’re submitting before posting to see if it’s already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don’t share it here, there are other places to find it. Discussion of piracy is fine.

We don’t want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform
By type
By games
Language specific
  • 1 user online
  • 197 users / day
  • 816 users / week
  • 1.92K users / month
  • 5.78K users / 6 months
  • 1 subscriber
  • 8.39K Posts
  • 175K Comments
  • Modlog