(Video not by me)
PC Gamer and GamingOnLinux recently covered a few things about GOG’s usage of genAI for promotional content, but this video goes into deeper coverage about their Head of Product being responsible for their direction. (Cue scam AI Instagram girls). It also covers how the company chose to respond to the backlash regarding their usage of genAI.
It’s sad to see them being brazen about their AI usage. I advocated for them several times, owning games (anything, really) is something that should be for granted. All of this makes their store look really cheap and turns off people from thinking about the idea.



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GOG doesn’t offer 20% of the features Steam does, but the trade off is a promise of no DRM headaches and full ownership values.
It simply took CDPR to wave some money their way to throw that away and have DRM on a major game. Removed after a literal outrage or not, this means the fundamental reason to use the platform is negotiable and relative. To me, that doesn’t make it different than Steam, and therefore, I’ll pick the store that actually works well.
GOG is hinting at Linux support after ages. Steam created Proton. This contrast tells me all I need to know.
As a GOG user, I don’t give a toss if they don’t offer even 1% of the features others may or may not offer. They promise I get a game, and I do get a game. It’s up to me to get those other features for my games provided they’re possible.
But I get it, there have been the cases like that Hitman game you mentioned, which shouldn’t have made it to the store at all. There’s a game where the news copy literally says that the DRM-free version is missing features. Ultimately though these instances are few and far, but they did have a lot of backlash to them before something happened. That’s something I agree with you on and they could do better. No signs of that getting better if their response to the LLM thing has been… Lackluster.
Also Valve did not create their fork of Wine. They just forked Wine, an already existing project. If Wine didn’t exist, Valve would have nothing. (Come to think about it, even their precious HL’s engine was IIRC a rewrite or fork of the one for Quake).
Naturally it is up to you. Not sure where in my comment did you get the impression that I get to demand which platform you use to get the games.
IIRC, even the HL2 engine was just an improvement on the HL1 engine with a commercial physics engine bolted on top.
Much like Google used to, Valve doesn’t really do anything new. They take existing ideas and remove the rough edges to provide a more polished experience than what is already available.
To their credit, that’s exactly why they succeeded with most of their ventures. Gabe Newell understands consumers well enough to know that most people don’t care about anything other than user experience. Or, as he put it, “piracy is a service problem”.
He’s essentially just Steve Jobs. Remix existing things, get all the credit for it. Literally create all the service problems by normalizing launcher DRM, and still gets credited for that stupid quote.
I hate DRM as much as the next person, but if Steam didn’t exist and digital downloads still became a thing, there would still be launcher DRM. Thanks to corporate greed, DRM is an inevitability in the industry.
Games distributed on DVD were packed with DRM fuckery, needing to be inside the computer to launch and using kernel-level drivers to enforce it. Before DVDs, you had games on floppy disks. Those came with physical codewheels that the player had to use to decode a password before it would start the game.
You do what you want. My headache right now is that I can’t tell if any multiplayer game I buy will be playable indefinitely into the future, and this is a headache I have with both of those stores. At least I know the single player stuff on GOG will be mine with far less effort than relying on a community maintained wiki somewhere for Steam. That you can name a select few examples that were immediately caught doesn’t shake my faith in what GOG promises on the tin. CDPR is just a matter of one hand not talking to the other, not trying to sneak a fast one by people.
Very much of a similar mindset - don’t let perfect be the enemy of good.
While GoG is certainly not without its faults or shortcomings, at the end of the day they’re trying to stay true to their mission and delivering on it consistently.