Cyberpunk 2077 VR Modder Hit by Another DMCA Strike, Pauses Patreon, Pulls Access to All His Mods, and Declares He's 'Under Attack' - IGN
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The creator of the Cyberpunk 2077 VR mod CD Projekt recently hit with a DMCA strike has paused his Patreon page and pulled access to all his mods after receiving another strike from a different publisher.

Looks like the Ghostrunner developers also have an issue with paid mods running off their IP.

unfinished | 🇵🇸
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If a mod marketplace works for some games, that’s cool, but I think CDPR has the right to not approve of that model when it comes to their IP. An open source model benefits everyone and can also be viable for mod developers :)

@[email protected]
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-817h

If someone puts their own free time and effort to make a mod, they should be allowed to sell it. If you want to spend your free time copying that mod, please do.

You’re not entitled to free labor, because you feel like it. It’s a game mod, it’s not a life necessity, playing games with out mods works as well. You are telling me that people that pay several hundred dollars for a VR headset can’t afford to give someone 10-20$ for their work.

Cethin
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412h

You’re also not entitled to modify (which is what mod is short for) someone else’s work and sell it. If they allow you to then great, go for it if you want. However, you don’t get to complain when they say no. They can still ask for donations, which is what most modders do.

@[email protected]
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-211h

You should be, what’s the difference between selling modification to other things that people do all the time. Cars, instruments, music, phones, software and 5 million other things.

They are not selling their work, they are selling their own work, they are not selling the game with the mod, their are selling a mod to the game.

It’s just that gaming companies are dickheads and want to have exclusive rights to having a market around their products.

Of course you get to complain, why shouldn’t you complain if you don’t like something and think it’s unfair. Wether it’s legitimate or not you should complain, then if someone listens or not thats another question.

You don’t have to buy mods, dude there are plenty of mods that are free, but if someone wants to sell it why not. The only thing that will happen is that you will have more quality mods, paid or free. Then there’s the question if you have exclusive rights to a mod, I would say no, anyone should be able to copy your mod.

Cethin
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16h

The difference is the game developers have put in extra work in order to make their games easily moddable. Your car didn’t. Developers don’t have to add mod support, but then it usually becomes incredibly difficult to modify.

They put extra effort in to allow people to create stuff using their game. It’s like using any other software as a tool; you need to follow their rules for using it. This could mean paying a licensing fee, or it could mean making it open source, or whatever else they may decide. You’re using their tools, so their rules have to be followed.

@[email protected]
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What are you talking about, have you ever heard of after market products. There’s a reason why certain industries design there products to allow third party vendors to sell after market components, it makes them more popular by consumers.

Dude you are just making shit up as you go, what you are saying makes no sense.

I extend functionality of existing software products for B2B as a living, no one would buy their products if they didn’t allow them to be extended.

@[email protected]
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613h

If you want to make money for your effort, Dev a game. The idea that you should be able to piggyback off the work of another dev team and profit from it is BS. It’s like saying you should be allowed to walk into Starbucks and start selling custom mugs to their active customers; no way they would allow that

@[email protected]
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-112h

Why? If I’m a mechanic and upgrade a car that someone else made you wouldn’t care at all. I’ve always thought it was crazy that people act so entitled to software being free.

Hell cyberpunk itself wouldn’t exist if it weren’t for decades of work by Windows and console devs. Everything is built on top of someone else’s work so I don’t buy that as a reason for modders to go uncompensated.

@[email protected]
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-311h

You people live in a fantasy world, how the does one who can’t make a game make a game. That’s a lot of work, what is the issue with piggybacking from another ones work if it benefits both parties.

Give me a scenario where it hurts the original developers, a real scenario.

@[email protected]
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311h

I don’t really care about the developers tbh, what I care about is the community, and paid mods hurt the community. Well-received mods have always been thanked by donations, and there’s nothing stopping that system from continuing today, but the idea of monetizing the community sandbox is toxic and should be wholly rejected.

@[email protected]
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16h

In what way was it good for the community when they removed the mods that you had to pay for? It’s not like the developers of the mods will do it for free, and no is stopping you from making a free version of said mods.

@[email protected]
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If they won’t do it for the love of the game, then they aren’t part of the community.

@[email protected]
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12h

How is wanting to get paid and loving the game mutual exclusive. They are more part of the community than 99% of the community, you make it sound like it’s easy, they have invested their own time and skills to make mods that people are willing to pay for.

Stop being so judgemental, you don’t know them or why they are developing mods. Maybe they want to make a living or extra money by working on something they like. You don’t have to buy the mods they develop if you don’t like paying for mods or if it goes against your own principals. They aren’t trying to force you to buy their mods. I myself never play games with mods, because it’s a hassle and doesn’t make my gaming experience any better.

@[email protected]
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11h

Maybe they want to make a living or extra money by working on something they like.

Exactly the problem. I don’t want my hobby spaces to be filled with entrepreneurs looking for a revenue stream, I want them filled with people who love the hobby enough to sacrifice for it. And when those spaces do get filled with money-makers, it pushes the people with the actual passion out because they aren’t interested in competing in another fucking competitive capitalist space.

Echo Dot
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313h

No one’s saying they’re entitled to free labour. But you can’t make money off somebody else’s work, that’s not fair to them, not if they haven’t already given agreement.

@[email protected]
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-211h

In what way is it not fair? The game developer has full control over the game and the API it allows modders to use to make mods.

Is it that you are taking the money from the developers? Because you still need to buy the game, if anything the modding community makes the game more attractive to buy.

So what is the unfairness in the case of a modder wants to sell his mods?

@[email protected]
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-412h

How is it not fair? Cyberpunk is the platform for their mod just like Windows or PlayStation is the platform for Cyberpunk. Everything we do is built on someone else’s work.

Echo Dot
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17h

PlayStation is not a platform that you build on top of it’s the operating system runs the game it’s a totally different concept.

You don’t modify the operating system to make the game you make the game in such a way that the operating system can understand but you create your own code. Modine is literally modifying somebody else’s code.

@[email protected]
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-211h

Making money of someone else’s work is the whole economy, that’s not an argument. I can understand if it’s taking money from the original developers but is definitely not the case.

[object Object]
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-151d

An open source model benefits everyone and can also be viable for mod developers

Sure, in the sense that you get fewer quality mods. Is that what you meant by “benefits everyone”?

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