Today’s game is Animal Crossing New Leaf. My playtime has kind of been tapering off with this game, as is my usual play style with these games (you can tell because i haven’t replaced the hat). I went ahead and built a bridge recently though. I didn’t realize there was a ceremony though until just now.

So that means at 10:30 PM, Isabelle gathered everyone in town, and made them crawl out from bed to the bridge, just so i could give a speech.

We also had a new guy move in today. His name is Quillson. No clue about him, but he seems chill, so he can stay. I only really saw him once today though and that was it. Makes me think he’s kind of hiding out.

I also started construction of the campsite. I’ve been hoarding Meow Coupons so hopefully this will go fast, because i’ll just turn those into cash and then pay off the campsite.

All of this i got up to in about the last hour or so. I also got tired of all my screenshots getting crunched to hell because of the resolution. So i wrote another script to upscale them with (if i remember correctly) nearest neighbor. It’s nothing fancy, literally it can be thrown together in like an hour. But it’s super handy so my images aren’t being butchered. Though now that i’m looking at it, it makes the pictures seem off. I supposed it’s better than compressed to hell and back though

MyNameIsAtticus
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Damn. I think I kind of fall into the camp of simulated independence. I wish they had given the player a toggle. I mean, I imagine it’d be a bit of work code wise, but I can’t imagine it’s impossible

The masked rabbit I also had move in on New Horizons. I haven’t used it for any screenshots but I caved and bought the switch version just to try it. She moved in pretty recently lol

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NH tends to be “softer” in general, and I do regret some choices too, including that one a bit, but I think it would have been a lot harder to maintain to go back to all those little choices and put toggles on them. Especially with all the complaints around everything that was “wrong” back around NH’s debut (with people arguing a lot about how wrong it was).

There has been a lot of QoL added to updates, which makes me think they did hear some of the most common annoyances people had, but if you weren’t there around the first months, you can’t imagine the level of drama going on.

Including stuff that were only problems because of people making up their own rules and getting upset when it was not streamlined enough.

I don’t hear a lot about that anymore, but there was a lot of people trying for a better online player economy (…yeah, not sure why). Their problem was the most common currency, bells, was too easy to cheese/get through cheating. So they turned to another “currency”, the Nook Miles Ticket. Since you get it from miles, and miles are rewarded for actually imteracting with the game a lot, it felt more “valuable” to them (hell, they put proof of work into freaking Animal Crossing).

Since normally tickets have only one purpose on-game and that’s visiting a singular mystery island, the miles redeeming machine only gives one ticket at a time with a fairly long interaction. For normal use, it’s completely fine. But of course people wanting to use them as money complained s lot about how long it is to spit out a hundred “NMTs”.

MyNameIsAtticus
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I think I kind of get what you mean when you say softer. Maybe not In a full understanding, but I can grasp the idea of it.

I can’t really say I’m a fan of an online economy. I am not a big online game person. Give me multiplayer I can play with my friends and I’m happy. I don’t need anymore. Though, I also suppose it can be implemented in an optional way (though, this is Nintendo we’re talking about. Optional online mechanics I feel are kind of rare for them)

I’m trying to imagine spitting out a hundred of the tickets in my head. A lot of the game’s terminology is lost on me but if I’m thinking of the right thing (The travel ticket thing) I can’t imagine what I’d do with that many.

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The travel ticket thing

That’s the one, the thing that let you go to random deserted islands, usually for materials. It was just never meant to be printed en masse and hoarded like capital.

I think the idea of needing an economy between players in AC is a bit ridiculous too anyway. My only “trades” with other players, if you could call them that, were stuff like “you can go pick some of my extra blue roses, and please get me that cool red godzilla variant from your town”.

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