Today’s game is Halo 4. I continued my playlist with my friend and we started on this. Upon replaying it, i think i may have been too harsh on my initial decision against the game (though i’m not going to 100 say it for sure). I know it seems obvious, but playing on normal as opposed to legendary really makes it a bit more tolerable. Don’t get me wrong, it’s Halo 4, but it’s come from like a 5.5/10 to a 6.5/10 for me.
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Today’s lag seemed extra atrocious though. It ended up being the reason i only played 2 levels. On one part seen above, the game froze for so long i got to study the closeup of a plasma grenade. Usually you only get to see that for a few seconds.
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I will also add that, on retrospect. I am not a fan of the Forerunner designs in Halo 4. I’m not sure what it is but i do not like it. Too many colors I think. Something about it also just seems samey too me. I can’t really tell any of it’s sections apart like i could with the Bungie games. Though i may also not be the best judge of that due to my face blindness.
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Like mentioned before me and my friend only did the first two levels because the lag got that bad. For some reason my WiFi card struggles anywhere beyond 10 feet from the router. So my signal is abysmal. I actually tried to replace it today with an AX210 which i heard works great on linux, but the card is completely dead, so i have to return it.



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Halo4 is really weird. Forerunner design became all busy and plastickey (the plastic aspect is due to the material/shader and the business comes from stark changes in the design language). The new enemies are not interesting in terms of behaviour and the new weapons are literally the old ones with a slightly different appearance. Also for some reason the game starves you of ammo and weapons dropped to the ground disappear after a few seconds, which makes legendary… a legendary slog.
Yet they did something really cool with Cortana and Chief. But that’s not nearly enough for me to ever want to replay it again, which is a terrible thing to say about a Halo game…
In co-op though it must be fun, I never tried
Speaking of the weapons. I absolutely despise using the forerunner weapons. Like. The UNSC Weapons and majority of the covenant weapons control fine, hell, I’d say a few of them control really well. But then the Forerunner weapons feel like they have no impact. It’s some sort of combo of how the Forerunner enemies are and the lack of any sort of haptic feedback.
Maybe it’s just a me thing. It did take me a while to figure out the needler actually needed the shields to be down to explode. So maybe I’m missing something
You kinda need to play it with bandanna to enjoy it. But even then, anytime you die after you’ve gotten some nice weapons from enemies, you have about 10 seconds to run over and pick them up before they’re gone.
I don’t mind the loadout system for Spartan Ops, but I can see why they’d be a pain in the ass to deal with in multiplayer.
The updated Forerunner architecture designs seem directly lifted out of Tron. I can’t imagine it’s a coincidence that Halo 4 released just 2 years after Tron Legacy.