The jobcuts will impact about 10% of Meta’s hardware division, including teams working on Quest VR headsets and the Horizon Worlds virtual social platform.
All headsets outside of Meta use the standard by default. OpenXR was designed to be easy to implement - Meta just took the Apple route of trying to have their own walled garden fueled by their money furnace separated from it. With that gone, there will be fewer reasons to use Meta’s ecosystem over OpenXR.
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And now OpenXR/SteamVR shall become the dominant standard. Hooray!
Assuming we ever actually get a price. Still no word on that.
All headsets outside of Meta use the standard by default. OpenXR was designed to be easy to implement - Meta just took the Apple route of trying to have their own walled garden fueled by their money furnace separated from it. With that gone, there will be fewer reasons to use Meta’s ecosystem over OpenXR.
Meta headsets use openxr https://developers.meta.com/horizon/documentation/native/android/mobile-openxr/