Today’s game is Max Payne. I went ahead and figured out how to renable the Developer tools again and was just playing around with it. Remedy games are always the most fun to do this with because not only does it let you get out neat screenshots (like the one above), but theres some interesting things to be found out of bounds.

With having played the game before, i’ve taken to just exploring and watching the environment. Max Payne has some of my favorite ambient areas with the snow. I didn’t grow up with it, but something about it is just really pretty looking and nice to just chill and watch. So far this has been my favorite spot to watch. It’s right next to the fire barrel above and the ambient noise is nice to listen too.
I had a clip of me just sitting there watching it but i didn’t realize my mic was on so i can’t share it.

I went and sough out a close up of the rats wandering around the map to get an idea of what they look like up close. I did a similar thing in Halo 3 so i wanted to get an idea here too. Funnily enough they’re pretty close to me, at least on a surface level. I guess at the level of fidelity you don’t really need Rats to have a high polygon count.

I got as far as taking the elevator up before the game crashed as soon as i left it. I’m not really sure what the crash was because its been pretty stable so far. My last save wasn’t too far off though so i just need to load it up again and take the elevator back up before continuing.



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I always need the dev console in Max Payne because I like setting the bullet time speed to half of what it normally is so it’s more Matrix-like.
And of course I have to have the plaza shootout level and kung fu construct (for the kung fu mod) from the film, too.
Sidenote: Altering the bullet time affects cutscenes. So, like, the part where the door blows off in the subway can actually kill you cuz the cutscene ends before the door is actually moving. But it also makes catching one of the bosses that you have to chase around the rooftops so much easier because he’ll still be monologuing when you get control after the cutscene.
I almost added the Kung Fu mod, but this is also my first playthrough with the adaptive difficulty patched so I decided to keep it. Plus I saw footage for the first time the other day, and while it was cool, I think it was just a tad too flashy for my taste