Competitive multiplayer games are lazy because they rely on other players to be the content. And they are perpetually vexed when their customer/ labor don’t perform their intended function.
This is why I’ve always hated having to do pvp in a pve game for whatever reason (not often these days but mmos still sometimes) I’m bad at pvp and hate being content for other better players! I want to play a game, not be farmed for kills! Guh.
I think that’s a rather shallow way of looking at. Would you describe something like chess as ‘lazy’ then?
A good competitive game has to put a lot of thought and care into its design to make it so that two players trying to make each other miserable actually ends up coming out the other end as a fun experience.
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Competitive multiplayer games are lazy because they rely on other players to be the content. And they are perpetually vexed when their customer/ labor don’t perform their intended function.
This is why I’ve always hated having to do pvp in a pve game for whatever reason (not often these days but mmos still sometimes) I’m bad at pvp and hate being content for other better players! I want to play a game, not be farmed for kills! Guh.
I think that’s a rather shallow way of looking at. Would you describe something like chess as ‘lazy’ then?
A good competitive game has to put a lot of thought and care into its design to make it so that two players trying to make each other miserable actually ends up coming out the other end as a fun experience.
Chess is lazy. When you could play a real game like go.
But would @[email protected]’s statement also apply to go?
Go game devs were super lazy, couldn’t even design interesting shapes for the pieces.
It’s all recolored asset flips.