Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.
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3410h

I firmly believe we are entering the dark ages of AAA games, with the cost to make and GenAI they are going to be shit.

Support indie devs.

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36h

Losing the hardware constraints made devs less innovative too. The Crash Bandicoot devs had to hack the PlayStation’s system memory allocation to squeeze a bit more out of the machine so their game could be better.

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55h

I don’t know if this is the best applicatioon of their genius tbh. If you’re not spending time fighting with tools, you spend it making stuff you want to make.

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36h

Thats why I love the ps1 and og consoles in general. For one. Yes, they had to work their asses off. For two, THE GAMES WERE (usually) FINISHED BY THE TIME YOU PLAYED IT.

The model of make game-test game-release game-DONE was tried and true, and something rarely experienced today.

There are amazing games today of course. But still, we have definitely shifted and I dont prefer it for the most part.

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