Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.
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Thats why I love the ps1 and og consoles in general. For one. Yes, they had to work their asses off. For two, THE GAMES WERE (usually) FINISHED BY THE TIME YOU PLAYED IT.

The model of make game-test game-release game-DONE was tried and true, and something rarely experienced today.

There are amazing games today of course. But still, we have definitely shifted and I dont prefer it for the most part.

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Part of that is due to the sheer complexity of games now compared to then. It’s hard to test everything.

Of course, there’s also the problems of games getting released in noticeably buggy states, which seems a lot more common now than it used to be (there were definitely buggy games released for the PS1, but they were rare).

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