Quake II RTX released back in 2019, with NVIDIA using it to show off more ray tracing effects for their RTX GPUs but now they're done with it.
paraphrand
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21h

It’s funny to me that 6 years latter, we still don’t have fully ray traced lighting like this in very many games.

So we haven’t even seen the payoff of Nvidia’s expensive fucking hardware and they are already abandoning software that does show it off.

@[email protected]
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411h

Turns out speculative value is made up.

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2221h

Lack of adoption of ray tracing is one thing, but halting development on a 6-year-old tech demo is completely reasonable on all fronts. They aren’t even delisting it from Steam or anything, it’s still fully playable.

warm
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820h

Because using tricks is just much better right now. Realistic reflections and lighting can also have negative effects on the overall look of a game. It can make it look uncanny.

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