Lack of adoption of ray tracing is one thing, but halting development on a 6-year-old tech demo is completely reasonable on all fronts. They aren’t even delisting it from Steam or anything, it’s still fully playable.
Because using tricks is just much better right now. Realistic reflections and lighting can also have negative effects on the overall look of a game. It can make it look uncanny.
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
No game suggestions, friend requests, surveys, or begging.
No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
No off-topic posts/comments, within reason.
Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
It’s funny to me that 6 years latter, we still don’t have fully ray traced lighting like this in very many games.
So we haven’t even seen the payoff of Nvidia’s expensive fucking hardware and they are already abandoning software that does show it off.
Turns out speculative value is made up.
Lack of adoption of ray tracing is one thing, but halting development on a 6-year-old tech demo is completely reasonable on all fronts. They aren’t even delisting it from Steam or anything, it’s still fully playable.
Because using tricks is just much better right now. Realistic reflections and lighting can also have negative effects on the overall look of a game. It can make it look uncanny.