One thing I see as underestimated is that having a major standard device is huge for indie development and could greatly benefit the most flourishing artistic landscape.
One of the problems today is that the indie and AAA markets are increasingly distant, publishing a game on the PS5 or XSX digital store is prohibitive for a small indie team, but if Steam Machine is successful, we can expect more easy access to indie games by (ex)console gamers, and later a reduction in publishing costs on consoles.
I believe Steam Deck has already started this process, but with a device that will compete with the 9th generation of home consoles the indie game diffusion could accelerate.



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I wish this was a likely outcome but realistically steam hardware is too small a userbase. They are most likely to get performance profiles for their hardware due to the standardization and free steam marketing of compatibility, but windows users are still a supermajority.
Steam hardware has so far been pretty niche, though. If the user experience is smooth enough, a SM could replace many people’s xbox/playstation.
We’re like 5y into the PS5/XBSX, new games are jumping up to $70-100 each, and hardly any are platform exclusives. Msft have all but canceled the next Xbox, and if Sony tries to push the PS6 in a few years, I think there’s a world where a good chunk of people say nah.
And with the amount of attention Linux is getting from the win10 eol, we could be at the beginning of an historic inflection point in gaming.
If only they invested in a big marketing push world-wide. They have the money for it.
But they might just not care about being that popular in hardware.
They’re marketing where it matters, to people who use their platform.
They sent out all the demo units for reviewers to hit the wider gaming audience on PC.
This stuff is never gonna convert console users who don’t already have steam accounts.