People Make Games spoke to developers protesting outside Rockstar and Take-Two's offices.
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The biggest crime here is that people are actually looking forward to a game that will INEVITABLY be the same GTA slop we’ve been playing since the turn of the goddamn millenium.

Graphics are no longer a selling point, we can make anything look like anything now. Unique gameplay and immersive narratives and interactive mechanics are now the way games stand out. Look how popular far simpler social games are like Repo and the like. look how well a goddamn knockoff of S.T.A.L.K.E.R did (Misery) and it was the most basic survival mechanics and it was made by one person and it looks like it crawled out of a Playstation 2… but it was engaging and addicting because it was trying new ways to do old things.

All that aside, yeah our countries hate unions and hate workers and everyone in power hates you and wants you to die.

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Just to address the potential for US defaultism, “our country” in this case should be read as the United Kingdom, where Rockstar is headquartered and the union busting in this instance took place.

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Gotcha, fixed.

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people are actually looking forward to a game

Hype around a game is directly related to the marketing budget. If people are looking forward to the next edition in a franchise, it is inevitably because they’ve been bombarded with “NEW THING! NEW THING! NEW THING!” radio/TV/streaming ad reels for months prior.

All that aside, yeah our countries hate unions and hate workers and everyone in power hates you and wants you to die.

We’re going to replace all the working class schlubs with AI, haven’t you heard?

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