Stolen from myself 6 months ago at https://lemmyverse.link/lemmy.zip/post/35616522

I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they’d just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.

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1110h

Back in the early Sim days (~97?), I lived with a bunch of friends in a duplex and shared one house computer (always on, seeding, etc.) that had a perpetual session running. Any housemate at any time could pop down to check on their Sims, some more than others. Me, though? Not at all.

It took them months to talk me into it, and even then I gave in, exasperated. So, I decided to be the weird house. Started with a second floor on stilts/pillars and made the first floor a hedge garden & statuary promenade with a pool out back. At first, it was funny to see the random burglars have no idea what to do with a front door that opened directly to stairs —and that’s only if they found the front door before wandering into the hedge maze. IIRC, they despawn eventually (environmental effect, not actual Sims), but I didn’t expect the neighbors to wander over and into that maze…

Quite a while went by before I logged in again to check on my crime family, and it was really only inspired by a few housemates complaining the game was losing their Sims or something. When I looked in on my house, I soon found their Sims… A couple of them had yet to succumb to their neglect, but most died of starvation and/or fire inside the unintentional maze under my house.

Oops 😅🥹

There seems to be one or two Sims channels on YouTube where the people running the channel have little or no interest in playing the game and instead just build and furnish houses/shops.

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I thought The Sims started out as an architecture/interior design game and the social/life simulation stuff we all know it for came later.

The game’s emphasis on architecture and interior design dates back to its roots. Will Wright, inspired by the loss of his home in a firestorm, initially conceived The Sims as an architecture game, with the focus on characters added later.

I’ve seen it said in several places; this was the most credible-looking spot I could find on the first page of my search.

It’s actually really fun to do interior design and architecture with it.

I’m half convinced the folks who mod in new furniture and decor are already architects…

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