Steam: https://store.steampowered.com/app/2424420/Avatar_Legends_The_Fighting_Game/
•12 characters at launch • Rollback netcode + crossplay PC/PS4/PS5/Xbox Series/Switch 2
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Ugh. No thanks then.
Pretty par for the course for a fighting game though, no?
still a shitty trend
What would you prefer instead?
Personally? I’d rather buy the game and have the whole game.
It was the whole game when you bought it, and then they added more. The reason they can continue to refine a fighting game after launch these days is that they sell stuff after launch. In the online era, you can’t really get away with releasing Street Fighter Alpha 1, 2, and 3 three years in a row, because the people who bought it the first time aren’t around to play with the people who bought Alpha 3, for example. I think there’s a happy medium to strike here, but literally no one has done it before or since Ultra Street Fighter IV.
Obviously I can’t specify on this game, since it isn’t out yet, but there are plenty of cases were games are released very light on content and use season passes as a way to fill it out, as well as attempt to keep the player counts up.
The alternative is they can pad the roster out with shotos and echo fighters if they want to seem like they’re offering better value, but the truth is that making a great fighting game character takes time and money. 15 characters is a pretty reasonable expectation for a base roster, and if it does well, they can add more, keep their people employed, and hone in on a better version of the game.
I bought MK Deception at launch, it had multiple different play modes, a lot of characters and a new incredible sequel MK game came like the next year and another year after that an entire new game with every character ever.
3 complete distinct games that pushed the envelope in 3 years without DLC. New MK sucks, just looks more polished and people think it should be priced with RDR2 AND get the season model?
You are defending greed to the detriment of art.
MK and the FGC divorced long ago. When people say fighting games, they’re mostly talking about Japanese fighting games and a few indies.
That’s not true. MK always improves something and walks something else back, but the last few games have been their largest competitive community by a significant margin.
I never played the MKs from that era, but they do not have a great reputation compared to the modern games. There is a competitive game to be played here too, and a new one every year doesn’t really give any one of them time to breathe.
That’s not financially feasible in fighting games. Guilty Gear -STRIVE-, for example, currently has 32 characters even though it launched with 15 and that’s thanks to DLC selling well.
The current version of the game as we know it took nearly 10 years to develop. If you’re asking a mid-range developer to put 10 years of development into a self-published fighting game without seeing a single cent, you’re obviously disconnected from the market’s economics and are OK with the game potentially never seeing the light of day because it’s “not complete”
What does the “whole game” even mean in fighting games? It sounds like you’re applying non-fighting games standards to fighting games while ignoring any and all nuances related to the genre, which’s uninformed at best.
There’s “protect the consumer” and there’s “nuke the genre”—you’re calling for the second here.
It worked for fighting games for decades. Mortal Kombat, Tekken, Super Smash Bros? All sold well. Smash is still a top seller on Nintendo platforms and has never had a season model.
It so did not. Publishers re-released the same game over and over again and consumers paid more money overall.
Heck, they’re still doing it to this day 😂
Nintendo sells hardware—entirely different business model. Capcom, Bandai, and Arc System Works sell games.
Yes it did. The last two Smash games both did. What they’re doing now is (more or less) what players asked for, to replace the old model. You used to have to buy Street Fighter II for full price like 4 or 5 times. Now you buy Street Fighter 6 once and buy characters after the fact. There are a few regressions here, but your history is not correct.
invalid question,
I think getting kicked in the nuts hurt and I don’t like it
WELL? WHERE DO YOU WANT TO GET KICKED???
I’d rather people get paid when they work hard to add stuff to a video game.
then make a videogame, not part of a game for 59.99$ then you have to buy the rest of the game picmeal. only so the executives get bonuses and the people actually working get crunch time.
I can just about guarantee you this game will cost less than $60 and is made by a small team.
still, the business model is to release an incomplete product with intention to sell components piecemeal.
imagine buying a car, and you can’t drive it off because tires, windshield wipers, windows, seats, steering wheell… weren’t included and you have to pay extra for them.
Love your username bro, very clever 👏😊
What fighting game of nowadays does not work like that?