Very cool, but hopefully nobody actually thinks this proves anything on the game optimization debate, right? It’s not like Half Life 2 is the graphical standard most gamers expect nowadays. But if you are content with this graphics, I assure you even recent releases that look like that will perform great, so…
The framerate was probably unlimited. It’ll use all the power possible to render more frames than it needs if you let it. It needs v-sync or a framerate limit I’d guess. If you let it render 1000+ frames per second it will, despite almost none of them being displayed.
I limit the frame rate every chance I get. VRR reduces the need to worry about low framerate. Gaming more efficiently and without tearing! It’s a win win!
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Very cool, but hopefully nobody actually thinks this proves anything on the game optimization debate, right? It’s not like Half Life 2 is the graphical standard most gamers expect nowadays. But if you are content with this graphics, I assure you even recent releases that look like that will perform great, so…
I built my wife a gaming PC a year ago with a Radeon RX 7800 XT, and fucking Disney Dreamlight Valley will have the fans going at 50%.
Dream light looks great though. Just because it’s casual doesn’t mean it’s not GPU intensive.
Does it? Models are meh, lighting is baked in, view distance is limited in scope.
The framerate was probably unlimited. It’ll use all the power possible to render more frames than it needs if you let it. It needs v-sync or a framerate limit I’d guess. If you let it render 1000+ frames per second it will, despite almost none of them being displayed.
I limit the frame rate every chance I get. VRR reduces the need to worry about low framerate. Gaming more efficiently and without tearing! It’s a win win!
Your average/typical Gamer doesn’t know what to expect.