Even though I play it on my old low end laptop, I still able to get a stable 60fps on medium settings at 1080p (Linux) and the game is still gorgeous looking probably looks better than most if not all UE5 games released in the past 3 years.

VivianRixia
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2015d

Are you describing Motion Blur by chance? A very common graphical effect used in AAA games these days that try to mimic how objects look blurry when moving quickly in real life. I hate it and always turn it off when I’m able to.

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18
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15d

No hes talking about TAA temporal anti aliasing. Makes everything look smeared

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114d

TAA is good, if implemented right. Most games don’t do it right tho.

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214d

Side note, why the FUCK do devs turn motion blur on by default?!

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714d

nope, they’re talking about blurry pixelated messes when running on epic settings on a 5090, rendering at 25% scale at single digit fps.

tldr: unreal engine 5

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415d

I don’t think so, in Cyberpunk 2077 I disabled motion blur and depth of field (also tried FSR) but the image is still blurry and jagged edges everywhere (even with 8x AA) same with Control and SH2, in RDR2 I forgot to enable AA only FXAA and it still sharp and crisp also older AAA games like Doom Eternal SOTTR don’t have this blurry image and jagged edges problems

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1315d

Jagged edges are the opposite of blurry. Blur smooths out sharp edges.
When edges are sharp and crisp, that’s when the jagged nature of square pixels is visible.

The screenshot you posted here has lots of blurred edges. Look at the grass, trees, and hair.

Maybe you could post a screen shot of the problem you’re talking about?

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115d

If it’s not done right it can really make your screen stutter trying to render it too.

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