Despite the problems, the concurrent player numbers are doing really well.
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21d

Ah, I didn’t RTFM completely. I just read a snippet that mentioned the NGX updater and misunderstood the context.

I’ll give it a shot, thanks.

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21d

tbh, I did the exact same thing, but came across that documentation today and realized my error… :P

hope it works!

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31d

So many envs and no central documentation makes it hard to handle for everyone.

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21d

it gets weird when there’s multiple software layers. each one has their own env’s, dxvk, proton, nvidia, and then there’s the few random 3rd party ones (eg. libmimalloc if you want to tinker with memory allocation options)

it gets messy.

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