Despite the problems, the concurrent player numbers are doing really well.
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So many envs and no central documentation makes it hard to handle for everyone.

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it gets weird when there’s multiple software layers. each one has their own env’s, dxvk, proton, nvidia, and then there’s the few random 3rd party ones (eg. libmimalloc if you want to tinker with memory allocation options)

it gets messy.

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I noticed CachyOS’s wiki has a lot of the current relevant envs here: https://wiki.cachyos.org/configuration/gaming/

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ooh, that’s a good list! Thank you for pointing it out! Bookmarked with violent intent.

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