"Defendant’s conduct has caused NOA significant and irreparable harm"
toiletobserver
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571d

The correct business model is to be cheaper and more convenient than piracy. But, since i don’t own my digital products anyway according to these ass hats, then stealing isn’t piracy anyway.

.Donuts
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201d

The correct business model is to be cheaper and more convenient than piracy.

Convenient? Yes. Cheaper? How? Piracy is almost always free or requires a one-time purchase.

@[email protected]
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151d

These days you are insane if you aren’t using a VPN and many people have seedboxes or usenet subscriptions on top.

But yeah. It is mostly a nonsense stance built on a misunderstanding of what companies, particularly GoG/CD Projeckt, have talked about in the past. The idea that they specifically built their product around being a better product than the black market.

What people forget is that GoG wasn’t meant to compete with the pirate bay. It was meant to compete with bootleggers selling burned games at the local mall. That is a populace that is actually willing to spend money but didn’t have an opportunity to do so. Rather than someone who “will buy it if I like it after a few hundred hours”.

null
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161d

then stealing isn’t piracy anyway.

Sometimes stealing is piracy, but pirating digital content is never stealing. It’s copyright infringement.

JackbyDev
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318h

No, sharing digital content is copyright infringement, but downloading it? Hey, how am I supposed to know this site isn’t legally allowed to give it to me?

null
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218h

True

@[email protected]
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421h

By that logic AI don’t steal too

null
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321h

Correct.

@[email protected]
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11d

But who benefits from intellectual property? Not the artists, paid by the companies, who don’t care about who pirates (at least in video games)

null
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421h

Depends entirely on the particular IP and what’s been negotiated.

@[email protected]
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4
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1d

Nah, the correct business model is to have a system that’s easy to develop for to the point that it has a large and exciting open source and homebrew community attached (which you encourage with events and competitions), and you’re just basically selling them hardware, code, merch, tutorials, assets, and getting a cut of their game sales.

…then you also release your own games, and later spin off the IPs into globally recognized characters and franchises.

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