Something I’ve picked up on with my gaming preference is stories that don’t simply focus on one “mood” for the game, but alter it to fit the situation. Players get a relaxed time exploring or diving into combat, and the world is inviting and colorful, but when the story builds, it puts brutal tests of character in front of the heroes.
Some examples of generally-great games that might fail this test:
Some games that prevail:
I’ve definitely seen that Japanese developers are often better at this form of emotional openness, but this is something that I’ve wanted to explore a bit more as a prompt; whether people agree this is a good goal for story/theme development, what causes some publishers to stumble in this approach, and especially what indie games people aren’t aware of that pull this off particularly well.
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omg i just got to the point where maelle’s hair did the thing and i just about died. i’m going to have to buy this one, i got it from my local library.
It’s bonkers lol yeah. I love the Gestrals.
Did you do the pointing at the screen thing when you fought Clair Obscur too?