Triple A devs will spend six years building every aspect of a game perfectly attuned to terrabytes of marketing data to have as mass appeal as possible and then quietly turn off the servers six months after release.
The sad thing is none of them want to make a bad game. They just cit so many rough edges off so nobody cuts themselves that they all end up making the same ball.
Much rather have a game like Death Stranding that half the players are going to bounce off and the rest are going to love all the more for it.
My friend works as software dev and he can attest the exact same thing. He has better ideas as a software dev, but marketing and sales people disagree and the management listens to them because all they see are numbers and money. MacNamara fallacy is epidemic in private industry.
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Triple A devs will spend six years building every aspect of a game perfectly attuned to terrabytes of marketing data to have as mass appeal as possible and then quietly turn off the servers six months after release.
The sad thing is none of them want to make a bad game. They just cit so many rough edges off so nobody cuts themselves that they all end up making the same ball.
Much rather have a game like Death Stranding that half the players are going to bounce off and the rest are going to love all the more for it.
My friend works as software dev and he can attest the exact same thing. He has better ideas as a software dev, but marketing and sales people disagree and the management listens to them because all they see are numbers and money. MacNamara fallacy is epidemic in private industry.