Today’s game is some more Ocarina of Time. I dove into the bottom of the wall and cleared the Dead Hands boss fight. It’s one of my favorite Mini-bosses. I really wish it would be brought back in some form. It would probably scare kids shitless though so maybe not. Still though, really fond memories of stumbling into this room and getting the shit scared out of me by it. The bottom of the wall still unsettles me to this day with it’s freaky vibes.
Dead hands doesn’t make it any better either because he dies with his jaw unhinged like some corpse snake. I’m like 90% sure he could swallow me whole if he wanted too.
I went ahead and used my time today to finish up some misc stuff before moving onto the main dungeon. Namely i got Epona and started on the Biggoron sword quest. I got all the way too the broken biggoron’s sword before stopping. The race to get the mushroom all the way to the Potion shop was tense though because Epona wouldn’t make a jump i thought she could. I ended up cutting it close though with like 20 seconds left.
I didn’t entirely neglect the other dungeon though. I stopped Link while in Goron city to get the Fire tunic so i can do the dungeon when i finally get the Biggoron’s Sword. Then it’s off to the last 2 i need (Spirit and Shadow).
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Damn, maybe i should check out Cadence of Hyrule just to see Dead Hands
It’s not a very notable thing, and we don’t see who the hands belong to, but it just seems like what they went for IMO.
Cadence of Hyrule is pretty good, more forgiving and more of a connected map with item-based puzzles compared to Crypt of the Necrodancer. The map is reordered between games, but it’s mostly designed rather than fully procedural. It’s fun.
It borrows heavily from a Link to the Past visually, but has references to many episodes. You’ve got enemies from Breath of the Wild, Gerudo, Goron, even a full Majora’s Mask inspired DLC.