Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio
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The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

A lot of it is almost exactly what you’d expect.

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I don’t get EA/Bioware. Fantasy is consistently more popular than scifi. Inquisition was their best selling game. Yet DA was never treated like a heavyweight like Mass Effect. My expectations tanked when David Gaider left

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Looking through each series’ Wikipedia articles, it looks like Mass Effect sold about 50% more than Dragon Age 1 and 2. And that tracks with my experience. I know far more people who’ve played Mass Effect than Dragon Age, and I’ve never played Dragon Age myself.

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I agree, Mass Effect was/is gaming pop culture at one point. Almost every gamer I know has played or at least very familiar with ME. That number is maybe 1/4th for DA.

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Inquisition was their best selling game.

Was it? Even if it was, you have to consider the cost and time that goes into making it.

Also, where’s the post-release monetization? Like it or not, fantasy games made for smart people unfortunately are held to the same standard as sports games made for morons.

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One factor might be just that Mass Effect came out first and was also Bioware’s last game before EA bought them.

The rest is just my opinion, but I do believe that Mass Effect simply told a better story (multicolored endings aside) and had a better cast of characters. Not to mention the fact that it was a single narrative across the three installments helped keep engagement up. And shooters were incredibly popular at that time.

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