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I had Nightfire, I think it was called, for my GameCube. My favourite level was driving the Aston Martin Vanquish through the small towns in the Alps.
Nightfire was ludicrous.
As a kid, my neighbors and I would give everyone the Q claw, which is functionally a near infinite range, attaches to almost any surface, grapple hook.
If you hold the button, you can remain suspended/attached… basically where ever.
So, we would go with … i forget the name, but some twiglight setting, older european town style map…
… and we would just all be zipping around like goddamn spiderman, because you can move so much faster with the q claw than by running…
… that, or camping in some absurd nook of the map, sniping people from a location that takes 45 seconds of insane platforming to get to.
Nightfire had a goofy as fuck main story mode, but the multiplayer was underrated, may even count as ‘hidden gem’ status, imo.
Close! That was Agent Under Fire, not Nightfire. It’s one of my favorite multiplayer shooters, specifically with nonsense like the Q Claw, Q Jet, and moon gravity turned on. Nightfire really pared back on the stuff that made Agent Under Fire ridiculous, and it was good for different reasons.
Ah crap, got my GC 007’s mixed up!
I am glad Im not the only one that enjoyed the absolute lunacy enabled by some of AoF’s gamemodes, lol.