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As the graph breaks down, some games are patched by companies to allow them to function offline or to enable self-hosted servers. Mostly its fan efforts to reverse engineer the server code, though.
The point of the stop killing games campaign is to legislate by law that going forward, developers/publishers would have to account for a way to allow the player to host a server or patch the game to run offline when they become unprofitable and are shut down.
My point was more that games that require the Internet itself, and not just LAN-capable servers, are games that are inevitably going to disappear.
It may seem like I’m splitting hairs but what I said is technically true.
I understand, but I’m not really sure why you’re pointing out the exact problem that this campaign is actively trying to solve.