The story was always going in this direction
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41d

Fix two things:

  1. The weird loot range issue, where if you’re not standing in juuuuust the right angle, you won’t be able to loot certain corpses or containers.
  2. The fact that, outside of combat, controlling Geralt feels like driving a boat. Weird large turn radiuses, slow start and stop, etc… The devs did this to make his movement look more natural, but it feels like the game is constantly fighting against or trying to correct your inputs.

Combine those two things together, and you get a consistently frustrating experience outside of combat. Installing a ranged loot mod was one of the biggest quality of life upgrades. You walk near a corpse or container, and it automatically gets looted.

The combat can also get repetitive at times, and the difficulty scaling is weird too. But as long as those two things and still deliver a good story, I think players will ultimately walk away happy.

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6h

I feel like the repetitive combat is more a result of combat that actually encourages dodging and using signs rather than just standing still and slicing while the enemy either hits or not based on RNG, and the fact that in combat you truly are jumping around, dodging, parrying, etc. makes it more true to the source material.

The style of combat in The Witcher 3 also makes it so that if you do find yourself in a much higher level fight than you should be you can with enough tries manage to beat it. I had one playthrough where I took on the werewolf quest while too low level for it, didn’t preserve any saves before the no turning back point for the battle. In order to save my save file I had to keep trying and failing to defeat the werewolf until I finally got the hits and dodges just perfectly enough to defeat the werewolf. It sucked but ultimately it was possible to complete and not just by an attempt with golden RNG rolls results

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11d

If I ever replay it I’m going to try and remember the existence of this mod because it was painful

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