Truly exceptional games don't just appeal to their audience, David Gaider says, they expand it.
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102d

Yeah, or keeping suits who aren’t gamers away from making calls about the game’s development.

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That‘s the critical one. It‘s not about budget or outsourcing or whatever. It comes down to who makes the decisions and why. In a lot of cases it‘s people with a finance background who couldn‘t care less about the medium they‘re working with and that can be a major issue. Gaming being a bigger industry than music and film combined has attracted a lot of people who only think in dollar bills and it shows. Luckily however, there are still a lot of passionate teams with leaders who have a love for games.

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