GitHub - n64decomp/mk64: A speedy Mario Kart 64 decompilation, brought to you by the cousin of a tame racing driver.
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A speedy Mario Kart 64 decompilation, brought to you by the cousin of a tame racing driver. - n64decomp/mk64
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109d

Not claiming to be an expert, but I watched this video a while back. https://www.youtube.com/watch?v=OmKjVpVdHDQ
The impression I got is that PS1 emulation is actually pretty good, and N64 emulation is more like that Homer Simpson meme with all the clothespins on his back.

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49d

Ps1 is great because it’s a mips core, a funky 3d engine and the main weirdness is the spu.

The n64 is all weird (albeit with a similar but 64bit mips core).

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9d

Don’t forget the rdram in the N64 that Sony didn’t use until PS2/3

kadup
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29d

The PlayStation hardware is barely capable of 3D at all.

Sure, it can accelerate some polygon math, but that’s about it. No texture mapping, no Z depth, no floating point precision, no anti-aliasing, no shading.

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18d

It does texture mapping but that’s all. I think it does very limited, basically gouraud shading.

You have to clip your triangles, basically clip everything.

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18d

It does texture mapping, it’s just not perspective correct. And floating point isn’t a precision

kadup
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28d

and floating point isn’t a precision

Floating point precision does not mean I’m saying “floating point is a precision”, whatever that sentence means.

The PlayStation can’t use anything but integers to place points in 3D space.

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